AI Insights · Timothy · January 2022
Top 5 Historical Games Performance in Middle East Q4 2021
Discover how the top 5 historical games performed on a unified platform in the Middle East during Q4 2021, with insights into their weekly downloads, revenue, and active users.
Throughout Q4 2021, the top 5 historical games on a unified platform in the Middle East showed varied performance in terms of weekly downloads, revenue, and active users. Here's a detailed look at their trends:
انتقام السلاطين by ONEMT saw a significant fluctuation in weekly revenue, peaking at approximately $598K in the last week of September and reaching around $465K by the end of December. Weekly downloads experienced a decline from 21.4K in late September to roughly 6.2K at the end of the year. The game maintained a consistent base of active users, starting at 62.5K and gradually decreasing to 45.9K.
Rise of Kingdoms from Lilith Games had a notable peak in weekly revenue at $684K in late September, closing the year with $564K. Weekly downloads saw a downward trend from 32.8K to 13.6K. Active users showed some variability, starting at 79.7K, dipping mid-quarter, and ending at 55.3K.
Royal Match by Dream Games exhibited a positive revenue trend, starting at $79.6K and peaking at $144K by the end of December. Weekly downloads varied, with a high of 60.1K in mid-November, and ending the quarter at 28.6K. The game enjoyed a robust and growing active user base, ascending from 165.4K to 239.7K.
Rise of Castles: Fire and War from LONG TECH NETWORK LIMITED had a varied revenue trend, starting at $83.5K and peaking at $89K in mid-December, before ending the year at $51.7K. Weekly downloads fluctuated, with a high of 3.1K in mid-October and closing the year at 2.2K. Active users remained relatively stable, beginning at 6.3K and ending the quarter at 5.5K.
Guns of Glory: Lost Island by FunPlus International AG showed a peak in weekly revenue at $82.4K in the last week of December, starting the quarter at $79.9K. Weekly downloads varied, starting at 2.3K and peaking at 3.6K in mid-December. Active users showed stability, beginning at 24.3K and ending the quarter at 23.1K.
These insights are based on data from Sensor Tower, which provides comprehensive analysis for a deeper understanding of app performance trends.